Looking to Get Into CEDH?

Two Beginner Friendly Commanders for Getting Into cEDH

Let’s be honest: cEDH is not for the faint of heart.

Games move fast, the cards are powerful, and one small mistake can completely change the outcome. It can be a complicated format to learn, even if you’ve been playing Magic for years.

That said, some commanders are easier to pick up than others. They give you a clear game plan, straightforward win conditions, and a good way to learn how competitive Commander works without feeling completely lost.

If you’re thinking about getting into cEDH, Yuriko and Godo are two commanders worth checking out.

Yuriko, the Tiger’s Shadow

Yuriko, the Tiger’s Shadow is one of the easiest cEDH commanders to understand when you’re first getting started.

The main plan is simple: play cheap creatures that are hard to block, attack with them, and use Yuriko’s Commander Ninjutsu ability to bring her into play.

Whenever one of your Ninjas deals combat damage to a player, Yuriko lets you reveal the top card of your library, put it into your hand, and make every opponent lose life equal to that card’s mana value.

In other words, you want to sneak in with unblockable creatures, trigger Yuriko, and reveal expensive cards from the top of your deck. You’re dealing damage to the entire table while also drawing more cards, which is a pretty great deal.

The deck becomes even stronger when you use cards that control what’s sitting on top of your library. Instead of hoping to reveal something big, you can set up the exact card you want and hit everyone for a serious amount of damage.

Because Yuriko is in Dimir colors, you also have access to the classic Thassa’s Oracle and Demonic Consultation combo. It’s one of the cleanest ways to win in cEDH, but honestly, winning through a massive Yuriko trigger is a lot more fun.

Yuriko is a great starting point if you like Ninjas, drawing cards, interacting with your opponents, and slowly putting pressure on the whole table.

Godo, Bandit Warlord

If you want an even more direct game plan, Godo, Bandit Warlord might be the commander for you.

Playing Godo mostly comes down to one very important skill: counting to 11.

You need six mana to cast Godo and another five mana to equip Helm of the Host. When Godo enters the battlefield, he searches your library for an Equipment card and puts it directly onto the battlefield. You’ll usually grab Helm of the Host.

Once Helm is equipped to Godo, things get out of hand very quickly.

At the beginning of combat, Helm of the Host creates a nonlegendary copy of Godo. When that copy attacks for the first time, it gives you another combat phase. The next combat creates another Godo, which gives you another combat and the loop keeps going.

The result is infinite combat steps and more Godos than your opponents can realistically deal with.

Getting to 11 mana and resolving the combo is the hard part. That’s why the deck uses cards like Blood Moon and other stax pieces to slow everyone else down while you build toward your win.

Godo is a good choice if you enjoy mono red decks, making a ton of mana, disrupting your opponents, and having one very clear way to end the game.

Which Commander Is Right for You?

Go with Yuriko if you like sneaky creatures, card advantage, top-deck manipulation, and having more than one way to win.

Go with Godo if you want a focused combo deck with a simple goal: make 11 mana, find Helm of the Host, and start creating an unreasonable number of combat steps.

Neither deck makes cEDH completely easy. You’ll still need to learn when to interact, when to hold back, and when it’s safe to go for the win. But both commanders give you a clear place to start and that makes learning the format a lot less intimidating.

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